How to Access DLC in Dark Souls Remastered. Dark Souls Remastered comes packed with the Artorias of the Abyss DLC on top of the base game. Knight Artorias the Abysswalker Lore. The hero continued on to kill the dark creatures of the Abyss, and saved Sif, who was being held captive. To thank the hero, Sif awarded them the Cleansing Greatshield.
Artorias of the Abyss - the downloadable Dark Souls expansion that's also included in the new Prepare to Die edition of the game - is a two-pronged proposition. It's a pitchfork that digs deeper into the two most fertile areas of the core Dark Souls experience: the beautiful, decaying environments that chronicle the extent of Lordran's curse, and the game's potent competitive multiplayer. As developer From Software's first add-on for the series, it also ranks as a curious example of how a new adventure can be woven into an already tightly-knit world without making it feel too out of place.
Artorias of the Abyss takes place many years before the events of Dark Souls, in the land of Oolacile. It features three of the Four Knights of Gwyn. The events of the DLC are also related to the story of Dark Souls 2, as Nashandra was born from a fragment of Manus' soul. DARK SOULS with ARTORIAS OF THE ABYSS EDITION (数量限定特典 DARK SOULS THE COMPLETE GUIDE Prologue + DARK SOULS Special Map & Original Soundtrack同梱). Dark Souls Artorias of The Abyss PS3 XBOX 360 PC - DSS030 (24' x 36' (61cm x 91.5cm)) by Castlevania. $16.95 $ 16 95. FREE Shipping on eligible orders. But does anyone know how to download the Artorias of the Abyss DLC onto the Xbox One? I'll be very precise. I got this game through a code that came with Dark Souls III (it was a free bonus that I didn't even know about), and I entered the code and then got the game for the Xbox One.
The obscure lead-in to this new content is remarkable in itself. In true series spirit, there are no breadcrumbs or signposts to guide you along, and without a walkthrough, plenty of exploring is needed before you can truly get going. The Artorias of the Abyss quest can also only be accessed once the Anor Londo area is cleared - a smart way to ensure you have the warp ability before you jump into the portal, in case you ever want to return. Once a giant, shadowy hand snatches you through it, it's clear that the series' signature minimalist attitude to storytelling is still in full effect and that there are still plenty of mysteries to uncover. Welcome back to Dark Souls.
The new single-player journey immediately has you trundling through some exotic areas where quality of design presides over quantity. Opening with the Oolacile Sanctuary makes for a real visual punch, with rows of mossy idols slanting towards an unlit bonfire - a peaceful spot defended by stone walls and torches fashioned from gnarled branches. It's quickly apparent that these are of a different cultural making to the more medieval stonework seen elsewhere in the game, and soon a local resident explains that you've been sent to Lordran's far-flung past.
Progressing to the Royal Woods puts you in the company of some unusual enemies, and each one poses a unique kind of risk. We're first introduced to rabbles of ghoulish-looking Gardeners: a clumsy tribe of forest-dwellers prone to tripping over themselves in their attempts to catch your trespass. These bizarre folk inspire more sympathy than anything else, but are coupled with lumbering Golems who pack a deceptive ranged melee attack. In true Dark Souls fashion, complacency becomes an easy trap to fall into with this combination, and impatient darts across this terrain will often net you that familiar crimson-red 'You Died' sign.
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By design, this challenge is what takes up most of the expansion's overall playing time. For those jumping back into this world after neglecting it these past few months, the combination of Gardeners and Golems in this opening section does a great job of whipping you back into shape. That said, it's only down to this inherent difficulty that the advertised completion time of 10 hours can be upheld. For most enthusiasts of the series, it can take as little as five to finish the entire solo campaign; rather on the short side given the expense, though the goalposts move radically once you bump the difficulty up with the New Game+ mode.
'Easily the biggest highlight of this episode is the generous helping of boss fights.'
Easily the biggest highlight of this episode is the generous helping of boss fights. The difficulty of each encounter largely boils down to rote memorisation of move-sets, though an exceptionally cautious player could dust each one off within a few tries. Animation plays a principal part in game design for these enemies, since each attack has a distinctive, stylish ramp-up, allowing you a split-second window to decide whether to block, roll or charge forward. There's always a right answer. As always, it's infuriating when too many moves are stacked in advance, causing things go belly-up, but the result is often a fair reflection of your self-control and patience.
Multiplayer in Dark Souls has proven to be an acquired taste - and one that you can only develop with patience for its netcode, and often by working around the boundaries of the game's solo-orientated design. Waiting around when attempting to invade another world is a regular fixture in the vanilla experience, especially under covenant conditions, such as using the Cat Ring to ambush trespassers in the Dark Root Woods. Thankfully, this latest update makes the player-versus-player side of the game a little easier to negotiate.
It all kicks off once the titular Artorias has been taken off the map, giving you access to the Battle of Stoicism Gazebo. This is more of an annex to the Oolacile Township than a separate pavilion structure, but it gives you six handy warp points to access dedicated battle arenas for PVP. These points allow you to join either 1v1 duels, 2v2 team matches or even free-for-all deathmatches; each mode is mirrored between Ruins and Dais arenas. To add an endgame here, a focus is put on consecutive victories, as emphasised by the leaderboard that towers nearby. It works by at least giving an incentive to each battle, although frustratingly, the win streak will reset once you return to the gazebo. If you're going to do it, you've got to do it all in one run.
'For Dark Souls fans the sense of overcoming a seemingly insurmountable challenge is everything, and the Artorias of the Abyss DLC brings its fair share of mountains to climb.'
In practice, the team and deathmatch modes are too heavily reliant on locking down four random players at once, which can take some waiting around. The 1v1 games seem far easier to hop into; getting into a game is as simple as standing on a trapdoor above the arena and then dropping once the bell tolls. The 350MB download required for this DLC also happens to include a slate of new spells, which are conducive to some interesting tactics for magic-wielders. For enclosed spaces, sorcerers using the new area-of-effect spell, Dark Fog, can quickly pin an enemy to a corner with a poisonous cloud before using the Black Flame ability to strike directly.
The direct melee approach also has huge merits, though the frame-specific demands of blocking, parrying and rolling in close quarters are, at times, undermined by the levels of lag. With a sound connection, however, it's a solid enough platform for competitive play, and much like the single-player experience it rewards those able to pick out an opponent's patterns while holding their nerve.
Price and availability
Xbox Live Marketplace: 1200 Microsoft Points (£10.20/€14.40/$15)
PlayStation Store: £9.99/€12.99/$14.99
For Dark Souls fans the sense of overcoming a seemingly insurmountable challenge is everything, and the Artorias of the Abyss DLC brings its fair share of mountains to climb. The new single-player campaign is also faithful to the eerie, mysterious mood of the core adventure, largely thanks to some beautifully crafted, sprawling areas to explore and the twisted creatures that populate them.
It's fair to say the single-player side of Artorias of the Abyss may not offer quite as much mileage as other RPG add-ons. However, that's more than made up for in its intensity of focus, with difficulty that scales according to which New Game+ mode you might be undertaking. All in all, it's a tightly wound adventure well worth setting aside time for, backed up by a multiplayer angle that will have greater staying power.
Artorias Of The Abyss Wikidot
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Dark Souls: Artorias of the Abyss
Developer(s)
FromSoftware
Publisher(s)
Namco Bandai Games
Series
Souls
Platform(s)
PlayStation 3, Xbox 360
Release
October 23, 2012
Genre(s)
Action role-playing game
Dark Souls: Artorias of the Abyss is a downloadable content pack for the 2011 action role-playing gameDark Souls. Developed by FromSoftware and published by Namco Bandai Games, it released on October 23, 2012 for the PlayStation 3 and Xbox 360. The pack was later integrated into the Prepare to Die Edition version of the game for Windows. The pack takes the player a hundred years into Dark Souls past, where they must save the land of Oolacile from destruction at the hands of Manus, Father of the Abyss. Artorias of the Abyss received positive reception from critics, who praised the boss battles and added story content, as well as the addition of multiplayer arenas to the game.[1]
Gameplay[edit]
Dark Souls is an action role-playing game in which the player controls a customized character whose appearance and skills are determined by the player. The game requires the player to explore areas and progress through them by fighting bosses at certain points. Artorias of the Abyss adds a new area, Oolacile, that can be accessed after obtaining the 'Broken Pendant' item.
The area includes four bosses and other optional miniboss fights. It also introduces many new weapon and armor items that can then be used in the main game, as well as new shopkeepers and additional upgrade material for the player's weapons. A multiplayer arena was included that allows for more structured PvP and includes online leaderboards.
Plot[edit]
Artorias of the Abyss is set a hundred years before the events of Dark Souls. The player is taken back into the past by a primeval human known as Manus, Father of the Abyss, who was resurrected and tortured by the sorcerers of Oolacile a century prior, hoping to unlock his dark power. Manus' power went wild and created the Abyss, a dark void that threatens to swallow the entirety of Oolacile. Anor Londo sent Knight Artorias to slay Manus, but he was unable to withstand the dark onslaught due to his lack of Humanity and became possessed himself, only able to save his wolf companion, Sif.
The player, due to their Humanity, is better able to fight off the darkness, and must defeat the possessed Artorias. They must then descend through Oolacile Township and into the Chasm of the Abyss, where they take on Manus and rescue the land's ruler, Princess Dusk. An additional, optional fight involves defeating the black dragon Kalameet that is menacing Oolacile, with the assistance of Hawkeye Gough, a giant archer who was one of the Four Knights of Gwyn.
Development[edit]
According to director Hidetaka Miyazaki, Artorias of the Abyss was originally conceived during the development of Dark Souls, and was planned to be part of the main game but was scrapped early on, with the development team saying 'there's no way we can do that!'[2] The character of Dusk of Oolacile was left in the game as a merchant. The concept was revisited following the game's release, and when the DLC was released, rescuing Dusk was made a pre-requisite to unlock access to it.
Reception[edit]
Reception
Aggregate score
Aggregator
Score
Metacritic
X360: 89/100[1]
Artorias of the Abyss received very positive reviews from critics. Eurogamer rated it 90/100, calling it a 'tighly-wound adventure' in which boss fights were the high point, and saying the arena makes it easier to negotiate PvP, but criticizing the team and deathmatch multiplayer modes as hard to find enough players for.[3]Official Xbox Magazine rated it the same, saying that it is for 'hardcore players only' and a 'fantastic addition to an already great game', calling buying it a 'no-brainer' for fans.[4]
Tom McShea of GameSpot stated that the DLC 'respected the relationship between developers and players' by presenting a 'bonus' that added to the game's depth rather than an 'insidious strategy to pad the company's coffers'.[5]
References[edit]
^ ab'Dark Souls: Artorias of the Abyss for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved September 19, 2018.
^'Game No Shokutaku Interview - Souls Lore'. soulslore.wikidot.com. Retrieved February 26, 2018.
^Morgan, Thomas (October 29, 2012). 'Dark Souls: Artorias of the Abyss review'. Eurogamer. Retrieved February 23, 2018.
^'Official XBOX Magazine | Dark Souls: Artorias of the Abyss review'. November 13, 2012. Retrieved February 23, 2018.
^Shea, Tom Mc (November 21, 2012). 'Dark Souls: Artorias of the Abyss Respects You'. GameSpot. Retrieved February 23, 2018.
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